von Harlequin*NORDIC » 13 Sep 2013, 16:20
Basis Schild (Masterwork):
Buckler - 82,5GP
Shield, light, steel - 79,5GP
Shield, heavy, steel - 85GP
Shield, tower - 90GP
Basis Rüstung (Masterwork):
Padded - 77,5GP
Leather - 80GP
Studded leather - 87,5GP
Chain shirt - 125GP
Hide - 82,5GP
Scale mail - 100GP
Chain mail - 150GP
Breastplate - 175GP
Splint mail - 175GP
Banded mail - 200GP
Half-plate - 375GP
Full plate - 825GP
Besondere Materialien:
Adamantine:
Light Armor - Damage Reduction 1
Medium Armor - Damage Reduction 2
Heavy Armor - Damage Reduction 3
Shield - +2kGP
Light Armor - +2,5kGP
Medium Armor - 5kGP
Heavy Armor - 7,5kGP
Mithrial:
Rüstungen sind eine Kategorie leichter, leichte Rüstungen bleiben leichte Rüstungen! Gegenstände aus Mithrial wiegen nur die hälfte. Zauberfehlschlagswahrscheinlichkeit wird um 10% reduziert. max. Dex bouns um 2 erhöht, armor check penalties um 3 verringert.
Shield - +500GP
Light Armor - +500GP
Medium Armor - 2kGP
Heavy Armor - 4,5kGP
Verzauberungen:
+01 Shield/Armor - +500GP
+02 Shield/Armor - +2kGP
+03 Shield/Armor - +4,5kGP
+04 Shield/Armor - +8kGP
+05 Shield/Armor - +12,5kGP
+06 Shield/Armor1 - +18kGP
+07 Shield/Armor1 - +24,5kGP
+08 Shield/Armor1 - +32kGP
+09 Shield/Armor1- +40,5kGP
+10 Shield/Armor1 - +50kGP
Special Abilities "Shield"
Arrow catching - +1 bonus*
Bashing - +1 bonus*
Blinding - +1 bonus*
Fortification, light - +1 bonus*
Arrow deflection - +2 bonus*
Animated - +2 bonus*
Spell resistance (13) - +2 bonus*
Acid resistance - +9kGP
Cold resistance - +9kGP
Electricity resistance - +9kGP
Fire resistance - +9kGP
Sonic resistance - +9kGP
Ghost touch - +3 bonus*
Fortification, moderate - +3 bonus*
Spell resistance (15) - +3 bonus*
Wild - +3 bonus*
Acid resistance, improved - +21kGP
Cold resistance, improved - +21kGP
Electricity resistance, improved - +21kGP
Fire resistance, improved - +21kGP
Sonic resistance, improved - +21kGPp
Spell resistance (17) - +4 bonus*
Undead controlling - +24,5kGP
Fortification, heavy - +5 bonus*
Reflecting - +5 bonus*
Spell resistance (19) - +5 bonus*
Acid resistance, greater - +33kGP
Cold resistance, greater - +33kGP
Electricity resistance, greater - +33kGP
Fire resistance, greater - +33kGP
Sonic resistance, greater - +33kGP
Special Abilities "Armor":
Glamered - +1,35kGP
Fortification, light - +1 bonus*
Slick - +1,875kGP
Shadow - +1,875kGP
Silent moves - +1,875kGP
Spell resistance (13) - +2 bonus*
Slick, improved - +7,5kGP
Shadow, improved - +7,5kGP
Silent moves, improved - +7,5kGP
Acid resistance - +9kGP
Electricity resistance - +9kGP
Fire resistance - +9kGP
Sonic resistance - +9kGP
Ghost touch - +3 bonus*
Invulnerability - +3 bonus*
Fortification, moderate - +3 bonus*
Spell resistance (15) - +3 bonus*
Wild - +3 bonus*
Slick, greater - +16,875kGP
Shadow, greater - +16,875kGP
Silent moves, greater - +16,875kGP
Acid resistance, improved - +21kGP
Cold resistance, improved - +21kGP
Electricity resistance, improved - +21kGP
Fire resistance, improved - +21kGP
Sonic resistance, improved - +21kGP
Spell resistance (17)- +4 bonus*
Etherealness - +24,5kGP
Undead controlling - +24,5kGP
Fortification, heavy - +5 bonus*
Spell resistance (19) - +5 bonus*
Acid resistance, greater - +33kGP
Cold resistance, greater - +33kGP
Electricity resistance, greater - +33kGP
Fire resistance, greater - +33kGP
Sonic resistance, greater - +33kGP